Media Art Exhibition “Media/Art Kitchen : Serious GAME TALK
HATTORI Hiroyuki, OKAMURA Keiko, AIDA Daiya, Pichaya Suphavanu, Nikan Wasinondh
PROJECT CONCEPT (Bangkok Version)
Media Shapes Mind: Mind Shapes Choice: Choice shapes Future
The Philosopher Nicolas Zurbrugg suggests that there are “Three defining characteristics of postmodern culture: its existential shifts, its conceptual shifts, and its technological shifts”. These shifts have already been occurring all across geographies where our post-media condition producing new cultural habits and social conditions constructing an alternative structure that surfaces up diversity of needs. In this puzzling democratic world of technology, the phenomenon lies simply at choosing out of unlimited choices. In this condition, it shows a foundation of vast information that we now more than ever could find multitude of ways to mutual cross-fertilizations. It is a foundation of an exploring ground establishing vocabularies to define new behaviors that are a result from new constructed information, new knowledge, and new creativities. This phenomenon makes apparent that technology has been here, long enough to established its own realm, creating web that seeps into various aspects of life and shapes they way we live and perceive.
With this on-going social and cultural condition, Media/Art Kitchen- Reality Distortion Field in Bangkok proposes media art, not as the hype of the new, but it is the existing norm that indicates how we live with technology to conjuring up the new. ‘Media Shapes Mind: Mind Shapes Choice: Choice Shapes Future’ is a ‘user-generated-content’ attitude to suggest audience a personal viewpoint towards media and technology and the outcomes of what the artists have fused themselves into. It is an idea proposing to steer away from the concept of technology as newness or seeing art using technology as a tool, to art as life living with technology. It aims toward how we live in aesthetic of how it works, in what behavior it creates, and what context it nurtures rather than how it looks. It shows a humanistic side of codes and information without changing its nature. It proposes a bountiful ecology of systems, processes, relationships, participations, and networks rather than fixed objects. It utilizes a space where there could be alternative perception, physicality, or form to grab on reality. And it lends a platform for sharing plurality of competing behavior, and subjective narrative structure as opposed to telling a story from a legitimized content.
‘Media Shapes Mind: Mind Shapes Choice: Choice Shapes Future’ is then an open-ended concept to support the essence and attitude from Media/Art Kitchen- Reality Distortion Field that is not blind attitude towards technology or to pay homage to technology rather it is a suggestion to perceive media, technology, and its culture not as a threat but as an everyday attitude, and as an extended personal potential to find connection with arts and to seek a meaningful experience in everyday living, to take a conscious advantage of life in technological era. As kitchen suggests a place for process and action, the project aims to be a platform of on-going operations of thoughts, ideas, and experiences to instigate a special mindset that challenges the existing boundaries between vocabularies, disciplines, and thinking structures to pave a place for art forms (from either audiences or artists) that could arise from the stimulation of the art in the kitchen itself.
Serious GAME TALK is to explore the line between entertainment and serious art.
Proposed as an independent artwork of one of pioneer in media art history. Kamol Phaosavasdi has been evolving with the idea of using media as art and sees no boundaries between the two. With his recent project involving community, it brings art to social concerns; he has been developing an access for audience to understand the function of art as a learning device as well as social practicality. With this project, he suggests a computer game indicating an environment almost like maze to explore virtual and reality perception. The talk aims to explore the extended boundary of art under mechanic of the game playing.
Speakers : Kamol Phaosavasdi, Wantanee Siripattananuntakul, Dr. Kamon Jirapong Moderated by : Santi Lawrachawee
Event Date: Saturday 8th February 2014
Location: 7th floor Exhibition space, BACC
Reference ISAD (G) to describe a set of documents
PARTICIPATED COUNTRIES: Japan Indonesia Malaysia Philippines Vietnam Singapore
Exhibition, Artists, Arts, Media/Art, Motion pictures, Animation (Cinematography), Photographs, Sounds, performance
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